we also gotta consider that recently its pretty darn easy to stack up on mystic clovers.. pvp reward tracks give so damn much and players that farm drizzlewood. Mystic Clover | Free Listening on SoundCloud – Listen to Mystic Clover | SoundCloud is an audio platform that lets you listen to what you love and share the sou. Weapons that use Mystic Tribute as a fortune gift require the Heart of Thorns or and then producing Mystic Clovers, because this will also generate materials.
Mystic Cloverswe also gotta consider that recently its pretty darn easy to stack up on mystic clovers.. pvp reward tracks give so damn much and players that farm drizzlewood. Mystic Clover | Free Listening on SoundCloud – Listen to Mystic Clover | SoundCloud is an audio platform that lets you listen to what you love and share the sou. both tradeable and It is a good idea to start by making the Gift of Mastery, and then producing Mystic Clovers, because this will also generate.
Mystic Clovers Look good feel good VideoGW2 Craft Gift of Fortune (Mystic Clovers - Gift of Might - Gift of Magic)
Used to create legendary weapons. Source Mystic Forge Output qty. Show base ingredients. Rare crafting materials. Large Skull. Sun Bead. Giant Eye.
Also this vendor don't by pass. You can not trade if not like.. Also the clovers is not absolutely problem for players who play years.
Don't have time but want leg? The current PvE access to Mystic Clovers is balanced with how much gain and wealth a player can obtain from the game mode.
The Mystic Clovers in wvw and pvp as guaranteed rewards are balanced against those game modes wealth gain and I guarantee you, I am very sure a LOT of pvp and wvw players would love to get gold instead of Mystic Clovers.
If you want a sure way to get Clovers in PvE, use the Fractal conversion, which comes out as around With an additional gold in reward at the end of the T4 daily fractals which comes out to another 3- 4 clovers at average 4.
Getting 2 Mystic Clovers from a pvp or wvw reward track takes around hours of game play per track, shorted to around hours with all buffs.
The way I see it, PvE players have it far easier to get Mystic Clovers while actively having a choice if they want them. Pvp and wvw players get the clover way slower and don't have a choice if they want them or not.
Wvw players get 2 clovers per h, and almost 0 gold. Dungeons give No idea, i dont play it, dungs were already dead when i started to play, but ye obviously thats forgotten content that need reward revamp.
Which propably wont happen cuz of low populations. Dungeons come out at about gold per hour for experienced not speedrun groups.
They are still a good source of gold if you can get a group of dedicated players together. It's just way simpler to do the solo open world farm or other farms available.
No idea, i dont play it. No skill - no gold. Of non skilled more easy be in some pve train and get g per h. You have to play wvw if you want to craft a legendary weapon mystic clovers are mostly used in legedary crafting , because Gift of Battle is available only through WvW reward track.
Mystic clovers can be obtained from PvE. Buy 2 of them daily from Fractal vendor or buy mystic coins and gamble in Mystic Forge. They dont want to add any more incentives to dungeons as they dont want players completing them in large numbers, since development and support for them is dead.
Pve gets way more loot and its far easier to craft legendaries if you are a pve player so I dont think they need more ways to get clovers in PVE specifically.
I wouldnt be against seeing other ways however, as long as they are similar to fractals and cost more overall than the RNG method.
Seriously, it is faster and easier to do Silverwastes RIBA and buy, then to go for mystic clover via reward tracks. Not close, just same league.
It is not like if you could get a mystic each time you open a chest in WvW or each time you either loose or win in PvP. It is true that you are going to get some for free but how many hours is it going to take?
Other than that, using your alt account to give traction to your complaint, I find it very lame.
I copy what the op wrote once then answered hence the 2 lines. I have many and at this point at the end of the reward track if they gave me the option to take 2 mc or 6g I'd take the gold even tho the mc probably worth about 5g ea.
So yeah I understand I didn't quote the dude I copy paste then answer but your argument is mostly vs him. Because it doesnt need to drop. You already get the most clovers by being a pve player.
You get the most gold which translates to the most clovers. If you dont want rng, use fractal relics to guarantee 2 everyday. By allowing them to drop you take away the main incentive for mystic coins to be traded which casual players use as a source of income.
Spend 1 hour in fractals get 2 on a daily basis, along with 15g in drops after you've subtracted the cost purchasing from the fractal vendor.
Since I have no faith you'll actually understand the above, heres an even easier analogy. You are complaining that your boss wont pay you in cheeseburgers and is instead paying you a 1 million dollar salary.
You see intern Timmy gets paid in cheeseburgers and ask why cant I get paid in cheeseburgers instead of 1 million dollars. Since you dont seem to understand the math I'll lay out easy numbers for you to understand.
Spend 6 hours in wvw or pvp get 2 clover guaranteed with some trash drops amounting to like 3g. OP, please do this test yourself when you have time.
Start in WvW , note your gold and time yourself how long it takes to get the "free" Mystic clovers you mention.
Then after that, spend the same amount of time in Fractal T4's. Again, note your gold when you start, note your fractal relics as well.
You'll see that WvW isn't "free" Mystic clovers. The time spent is what they are paying instead of currency. In PVE we get much faster currency than they do.
Because it takes them much longer time wise to get the same Mystic Clovers we can by buying. I get a large chunk of gold from fractals, crafting mats from metas, and from WvW I get clovers, transmutations charges, tomes of knowledge, unid dyes, mystic coins, obsidian shards, and even more crafting mats both for gear and ascended food.
It's almost as if ANET designed the game so those who partake in multiple game modes at the same time reap the maximum of rewards.
Odd premise that They're just mystic clovers The rush isn't worth it. Once you've gotten it you must have seen it a thousand times in a preview window anyway.
You don't have to make legendaries you know, you could just credit card farm Gen 1 legendaries on the TP without having to craft anything or dealing with mystic clovers.
Well, to be honest, in my opinion dungeons would benefit this. This change would bring a lot of people back.
The problem is adding even 1 clover per succesfull run would decrease value of legendary items drastically. How about receiving a clover from repeatable achievements.
Lately I've been returning to dungeons with my brother to feel nostalgia again and honestly it's sad that people abadoned this content.
It is fast, doesnt require meta squads and you do not die from 1 shot like in T4 fractals. Just a form od relax that could bring something useful to you and woulndt feel like you lost your time while you could make 20g in the time you've spent in dungeons.
Dungeons can be also done solo if it's not restricted with mechanics like arah p1 or cof p1. If people would have more interest in dungeons, streams and YouTube channels would benefit aswell by teaching ppl how to solo the content.
Im kinda fed up with fractals and raid runs with full meta restrictions, waiting for hours for pug team to form up and ppl rq after 1 fail, we need something to relax on after a day in work.
Of course this is only the way to attract more people by expanding possibilities. It wouldn't be mandatory to run it, you can always go to fractals if it fits you better and just Craft clovers when you need them.
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